The
Eighth US Air Force suffered the greatest casualty in its day light precision
bombing campaign over Germany suffered a higher casualty rate than the US Army
Ground Forces, and higher than the Japanese Kamikaze campaign. Post War bombing surveys of these efforts,
particularly “carpet bombing” reported that it had marginal effects on war
production. The objective of strategic
bombing was to kill and destroy enough people and materiel to persuade the
enemy leadership to surrender. Each new
campaign was predicated on some estimate that the destruction of this target or
that would bring Hitler to the bargaining table. He died in his bunker while Soviet Troops
pillaged Berlin.
The
B-29 high altitude bombing of Japan had marginal effect on Japanese production,
so General LeMay switched to low altitude incendiary bombing of the homes of
“war workers” (women, kids, old people) to bring the Japanese people to demand
a surrender. It did influence Emperor
Hirohito to stage a palace coup and using his status as God-Emperor announced
Japan’s surrender. Japanese Emperors
reigned but did not rule. The Army was prepared to fight to the last civilian.
But no one argues with a God.
President
Francisco Solano Lopes of Paraguay (1862-1860) in the War of the Triple
Alliance (Brazil, Argentina and Uruguay) cost the loss of over half the
population of Paraguay. He died when the last of his army tried to disarm him.
In the meantime, he had executed any potential internal threat. Later in a new war over drilling rights
called the Grand Chaco War (1932-1935) a highly German trained Bolivian Army
failed to crush Paraguay. Paraguay is
very egalitarian, so much so that government is more mirage than reality, but
don’t mess with Paraguay, their culture is rough and ready.
Then
there was Shock and Awe. The Japanese attack on Pearl Harbor was one shock that
did not awe, but angered the US population to switch from Isolationism to
vengeance and war. Now, instead of indiscriminate bombing that killed
civilians, we are now engaged in “Counter Terror” targeted assassinations that
kill innocent civilians in hopes that the families and neighbors of our
mistakes will rise up and in sweep away the Terrorist.
Unlike
the Phoenix Program in Vietnam where the Phoenix agent lived in the villages
and districts where VC threat was mines, booby traps, targeted assassinations
and incoming. That program pulled the VC
infrastructure out by the roots, to be replaced by NVA dignitaries after NVA
tanks took the Presidential Palace.
Therefore,
it seems obvious that the irrational rationale behind killing civilians or strategic
nodules, might do better with tea leaves, sheep entrails, or 52 Pickup. We are guessing intentions with a dogma that
does not deal in intentions, that is added after the “correlation of forces” or
the “design” mush. Perhaps it is time to
develop a GI proofed arm and hand signal based analytical tool to factor in
intentions and motive. I call it F4F.
F4F
is a catalyst that interacts with the mission and the culture(s) of those
involved in a combat operation and provides appropriate questions to ask, and
answers to be factored along with METT-TCulture.
F4F is culture centric with one assumption, that life is the center of attention. To wit, nutrition and procreation to survive. Also known as Feed & Breed, Dinner & Date plus consequences, those consequences known as the grandkid’s grandkids.
F4F is culture centric with one assumption, that life is the center of attention. To wit, nutrition and procreation to survive. Also known as Feed & Breed, Dinner & Date plus consequences, those consequences known as the grandkid’s grandkids.
F4F
has four levels: Biological, Psychological, Sociological and Technological and
knowing this list is not necessary:
Biological:
Feeding and breeding exists in microbes, viruses, college fraternities, and GI’s with a three day pass.
Psychological:
There are conflicts of interest when the interests are in feeding and breeding. The conflict for feeding is no game (dinner v diner, diners over dinner), the conflict over breeding is all game. They psychological roles necessary to survive are to protect and nurture the young. The strategies involved range from producing hundreds of young against the odds of making to the sea, or long periods of gestation, or in herds. In each strategy the drama of survival is simply heroes v villains, the latter be competition in feeding or breeding. In some vertebrates the young come in eggs, in others the young can walk on day one. In each case, the young must be aggressively protected until old enough to leave. Don’t mess with Mother Bear when her cubs are in the danger zone. Do not walk under trees with occupied bird’s nests or face it in the hair.
F4F divvies up the algorithm of creation into two camps, hero and villain.
Father (protector), Mother (nurturer) and Infant (grow):
|
Heroic: Knight, Nurse, Infant
The
F4F Drama Triangle(s) are based on Dr Stephen Karpman’s “Drama Triangle” which
is a key part of Transactional Analysis (TA) which of course applies to combat
as the ultimate drama triangle. The
drama is derived from role switching between any of the six roles (Victim to
Vicious, Nurse to Manipulator, etc).
Stamp Collecting
Each
role switch gives the switcher a psychological payoff called “stamps” in
Transactional Analysis. If the outcome
desired by the individual or group is to be a perpetual victim, he, she or they go through life collecting Brown
stamps. Collecting enough Brown stamps
in the mind of the collector(s) is often traded in for a Red (rage), White
(purity & innocent) and Black (Death).
Sociological:
Each cultural group, of whatever size or type has Rules that stamp collecting that is related to group survival fall into two sets of Rules (Social Status) and the physical world (Stuff).
Social Status: Face, Fate, Fame and Fortune.
This
is portrayed by the use of one hand above the waist pointing to the face, up in
the air, a wave, and the open palm. Fate
is like source of authority as in fad, style, and/or regulations. When Face is more important than Fate, Fame
suffers. Fortune is mainly how the fortune is obtained (baker, candlestick
maker)
Stuff: Time, Distance, Ground and Body.
This
is portrayed with two hands below the waist:
Point at watch, two hands apart, point at ground and to belly and heart
(or groin).
Technological: behaviors, skills, tools, training, and
equipment that facilitate a net psychological buzz (stamps) by following the
Rules that enhance the desired Roles
APPLIED F4F:
F4F
is not a matrix, nor checklist, nor format.
It is not designed to be a grand plan in the Oval Office but is
applicable to any level of command between boots and triggers to PowerPoint and
coded doors. Neither is it a Gordian Knot, but a little closer to the spaghetti
behind your desktop, or a ball of yarn after the cat played with it. You take one strand at a time, and follow it
and follow the yarn that are connected.
The
Maserati might be a start. First
question is what Fortune fostered this glamour?
How was the money made? What Fate
allowed the aggregation of wealth? Is
the Face of the owner enhanced despite the warts? The Ground the car drives on
includes roads, across bridges, to a place that takes Time to travel the
Distance
OPERATION (CLASSIFIED)
The
platoon leader In Operation” X” in (classified) wants to know the same
questions in his/her area of operations and also wants to know the “Face”
issues of all involved including all players that relate to the probability of
stand and die, cut and run, or cut a deal.
After
a while in an area, the average trooper gets a feel for this. F4F provides a quick guide to seek out the
answers which may exists already in some database or SME or Combat Farmer. F4F adds the significance, motive, intention
in the comparison of courses of action.
These considerations apply to the entire Military Decision Making
Process (MDMP) or Operational Design and to all the factors of METT-TC. This process can be fed by information
already coded in ASCOPE, PMESII-PT, CIA Country Studies, or the scuttlebutt with the real
skinny.
1 comment:
Intriguing ideas, solid concept.
There is one principle of Greek tragedy, that applies to the human condition: right knowing does not lead to right acting.
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