FULL SPECTRUM DRAMA
While I have extensive and long standing personal experiences with foreign cultures, including that of California, Texas, Western Europe, China, and Japan, these experiences only provided a setting and materials for the analysis of the problems of a Warrior’s Guide to the Other Guy’s Culture. That which I use to bind military doctrine, psychology, anthropology and sociology include Transactional Analysis designed by Eric Berne particularly Karpman’s Drama Triangle, Cross Cultural Communications by Beyond Interactability.org, the Military Decision Making Process (MDMP) from the US Army, and the current manuals on Full Spectrum Operations.
The thrust of the works on Transactional Analysis(TA) and the Drama Triangle are focused on the individual and small groups. In TA each individual operates at any one point from one of three major ego states, Parent (Mother and/or Father), Adult (pure reason and facts), and the Child.
A normal (plus and minus one standard deviation from the mean) individual and small group functions with the Parental Father role as externally oriented to protect and provide for the family, the Parental Mother role is more internally oriented on nurturing the family and the child. The Child’s role is that of obedience to the parents, and the parents corresponding role of tutoring and nurturing the child. In a healthy group, reason and facts are routinely utilized,
ENTER DRAMA, HEROES AND VILLAINS
One drama enters the scene, these relations turn from survival to game playing. Game playing in TA relies on crossed transactions between the child’s version of mother, father and adult in which the reasoning “adult” become a hand puppet for the dramatic roles, and the expressions of parenting or childhood, masks for a bent personality.
The Drama Triangle posits three Roles: Victim, Prosecutor and Rescuer. In order to play the game, there must be Villains and Heroes. Villains who threaten the Victims, who in turn must be rescued, and the villain prosecuted by heroes.
Thus, the Child’s version of the three roles have two sides, Villainous and Heroic. The Heroic includes the Hero, Heroine, and Helpless. The Villainous counterpart includes the Bastard, Bitch, and Brat.
The more serious the game, the higher the likelihood is that both are played by the same player. It is called the Law of Inverse Attribution. The more the player becomes heroic, the more likely he or she is really a villain. This is portrayed in your daily in-box of your email account.
Being a Hero depends on creating an all powerful Villain. At present, Godless Communism is being replaced by Islam. Sample sites:
The Party Faithful, however grey haired, is still around. Same sort of victim, rescuer, and prosecutors. The Global Ant-Globalization “Front” carries forward Communist claptrap undeterred by the failure of Communism and the conversion of the Communist State into a Capitalist state like that of China.
Their Victims include indigenous people not able or willing to cope with the world that is, and the Earth which can’t take care of itself. Eco Terrorists wage war against real estate developers, whalers, and the non-Russian oil interests to rescue helpless nature (whose voice on these matters in conveniently shut. Seen from the viewpoint of Western (US) oil interests, Japanese whalers, and home buyers, these self same Eco Terrorists should be locked away from any sharp instruments.
I hate to rain on so many parades, as it is so much fun to snort and stomp over the villainous and it is so cathartic to play out the violent side of it.